|Place of Origin:||China|
|Minimum Order Quantity:||1|
|Delivery Time:||10 -15 days|
|Payment Terms:||L/C, T/T, D/A, D/P, T/T, Western Union, MoneyGram|
|Name:||STEPVR - STEP Virtual Reality||Hardware:||Emission Unit, Capture Unit, Handle, Display Unit ,computing Processing Unit, Props|
|Software:||Standard Software Free Offer||Usage:||Experience Of VR Technology|
|Color:||Black||Training And Installation:||Overseas Service Is Available|
|Application:||Military, Sports, Medical Care, Education, Tourism, Cinema Etc.||Feature:||First Using Large Space Laser Positioning Technology|
STEPVR - Using Limited Physical Space to Simulate Unlimited Virtual Reality World
Introduction about VR
Virtual reality (VR) is a computer technology that uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move around in it and interact with virtual features or items.
At present, large space positioning technology mainstream include the following: Bluetooth Positioning, UWB Positioning, WiFi Positioning, Infrared Optical Positioning, and Laser positioning.
In StepVR, the effect is created by VR headsets consisting of head-mounted goggles with a screen in front of the eyes. StepVR is UNTETHERED i.e. no wires that would limit large movements thanks to advances in large space positioning technologies.
Tactical drills can be carried out, and the maximum degree is close to the actual combat plan drills. The training cost is low, the efficiency is high, and the safety is good. Training in VR can improve combat awareness and training quality.
The motion capture by laser and large space laser positioning system of competitive sports, sports training, fitness activities. Location tracking, gait analysis, kinematics analysis etc. can be carried out to provide accurate data, improve and perfect the application of sports technology, develop rehabilitation programs and damage prevention methods, and improve the training results.
3. Fire Safety
The motion capture by laser and large space laser positioning system can establish a realistic fire recovery scene and rescue simulation. it can help in solving high risk and high cost trainings.
Through laser motion capture and large space laser positioning system, it can be applied to major theme parks, animation plays, large venues, experience museums, etc. StepVR can make users realize free walking and interaction in multiple people's space. In the virtual world of intense
games, users can run, jump, or dodge. Instant motion capture and the combination of reality and
the virtual world can be made perfect, in order to create a high immersion and a sense of
participation and experience.
5. Medical Care
The motion capture by laser operating in conjunction with a large space laser positioning system can achieve very good simulation of medical procedures. High precision application of medical devices can now be achieved thanks to the high-precision positioning modules of StepVR. Surgical sutures, use of medical devices, etc, can be easily simulated. Actual environment scenes can be created for use in psychological rehabilitation, intelligence motor coordination training, rehabilitation training, and training of physical and mental health.
The motion capture by laser and large space laser positioning system can break through the
limitations of the traditional classroom. Immersive teaching and learning is now very possible.
The laser action capture VR tourism combined with large space laser positioning system can get rid of physical limitations of time and space. It also allows users to have the sense of immersion and let them have an experience ona personal level.
The motion capture by laser and large space laser positioning system will allow greater cinematic experience. StepVR can increase the space interaction and scene experience - it can usher in a new of era of cinema and end the passive viewing experience. The audience can, for example, walk freely in virtual space, have the protagonist/antagonist role experience, participate in interactive content, etc. all on the personal level.
Kindly please do not hesitate to contact us if you have any interest or any questions. We are looking forward to have a successful business relationship with you in the near future.
Mobile/Whatsapp: +86 182 0101 1129
Contact Person: Alice Zhang